tfg.rendering.camera.perspective.random_rays
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Sample rays at random pixel location from a perspective camera.
tfg.rendering.camera.perspective.random_rays(
focal: tf.Tensor,
principal_point: tf.Tensor,
height: int,
width: int,
n_rays: int,
margin: int = 0,
name: str = 'random_rays'
) -> Tuple[tf.Tensor, tf.Tensor]
Args |
focal
|
A tensor of shape [A1, ..., An, 2] where the last dimension
contains the fx and fy focal length values.
|
principal_point
|
A tensor of shape [A1, ..., An, 2] where the last
dimension contains the cx and cy principal point values.
|
height
|
The height of the image plane in pixels
|
width
|
The width of the image plane in pixels.
|
n_rays
|
The number M of rays to sample.
|
margin
|
The margin around the borders of the image.
|
name
|
A name for this op that defaults to "random_rays".
|
Returns |
A tensor of shape [A1, ..., An, M, 3] with the ray directions and
a tensor of shape [A1, ..., An, M, 2] with the pixel x, y locations.
|
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Last updated 2022-10-28 UTC.
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