공용 인터페이스 ResourceHandleProtoOrBuilder
알려진 간접 하위 클래스 |
공개 방법
추상 문자열 | get컨테이너 () Container in which this resource is placed. |
추상 com.google.protobuf.ByteString | getContainerBytes () Container in which this resource is placed. |
추상 문자열 | getDevice () Unique name for the device containing the resource. |
추상 com.google.protobuf.ByteString | getDeviceBytes () Unique name for the device containing the resource. |
추상 ResourceHandleProto.DtypeAndShape | getDtypesAndShapes (정수 인덱스) Data types and shapes for the underlying resource. |
추상 정수 | getDtypesAndShapesCount () Data types and shapes for the underlying resource. |
추상 목록< ResourceHandleProto.DtypeAndShape > | getDtypesAndShapesList () Data types and shapes for the underlying resource. |
추상 ResourceHandleProto.DtypeAndShapeOrBuilder | getDtypesAndShapesOrBuilder (정수 인덱스) Data types and shapes for the underlying resource. |
추상 목록<? ResourceHandleProto.DtypeAndShapeOrBuilder 확장 > | getDtypesAndShapesOrBuilderList () Data types and shapes for the underlying resource. |
추상적인 긴 | getHashCode () Hash code for the type of the resource. |
추상 문자열 | getMaybeTypeName () For debug-only, the name of the type pointed to by this handle, if available. |
추상 com.google.protobuf.ByteString | getMaybeTypeNameBytes () For debug-only, the name of the type pointed to by this handle, if available. |
추상 문자열 | getName () Unique name of this resource. |
추상 com.google.protobuf.ByteString | getNameBytes () Unique name of this resource. |
공개 방법
공개 추상 문자열 getContainer ()
Container in which this resource is placed.
string container = 2;
공개 추상 com.google.protobuf.ByteString getContainerBytes ()
Container in which this resource is placed.
string container = 2;
공개 추상 문자열 getDevice ()
Unique name for the device containing the resource.
string device = 1;
공개 추상 com.google.protobuf.ByteString getDeviceBytes ()
Unique name for the device containing the resource.
string device = 1;
공개 추상 ResourceHandleProto.DtypeAndShape getDtypesAndShapes (int 인덱스)
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 추상 int getDtypesAndShapesCount ()
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 추상 목록< ResourceHandleProto.DtypeAndShape > getDtypesAndShapesList ()
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 추상 ResourceHandleProto.DtypeAndShapeOrBuilder getDtypesAndShapesOrBuilder (int 인덱스)
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 요약 목록<? ResourceHandleProto.DtypeAndShapeOrBuilder > getDtypesAndShapesOrBuilderList () 를 확장합니다.
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 추상 긴 getHashCode ()
Hash code for the type of the resource. Is only valid in the same device and in the same execution.
uint64 hash_code = 4;
공개 추상 문자열 getMaybeTypeName ()
For debug-only, the name of the type pointed to by this handle, if available.
string maybe_type_name = 5;
공개 추상 com.google.protobuf.ByteString getMaybeTypeNameBytes ()
For debug-only, the name of the type pointed to by this handle, if available.
string maybe_type_name = 5;
공개 추상 문자열 getName ()
Unique name of this resource.
string name = 3;
공개 추상 com.google.protobuf.ByteString getNameBytes ()
Unique name of this resource.
string name = 3;