interface publique GPUOptionsOrBuilder
Sous-classes indirectes connues |
Méthodes publiques
Chaîne abstraite | getAllocatorType () The type of GPU allocation strategy to use. |
résumé com.google.protobuf.ByteString | getAllocatorTypeBytes () The type of GPU allocation strategy to use. |
booléen abstrait | getAllowGrowth () If true, the allocator does not pre-allocate the entire specified GPU memory region, instead starting small and growing as needed. |
abstrait long | getDeferredDeletionBytes () Delay deletion of up to this many bytes to reduce the number of interactions with gpu driver code. |
abstrait GPUOptions.Expérimental | getExpérimental () Everything inside experimental is subject to change and is not subject to API stability guarantees in https://www.tensorflow.org/guide/version_compat. |
abstrait GPUOptions.ExperimentalOrBuilder | getExperimentalOrBuilder () Everything inside experimental is subject to change and is not subject to API stability guarantees in https://www.tensorflow.org/guide/version_compat. |
booléen abstrait | getForceGpuCompatible () Force all tensors to be gpu_compatible. |
double abstrait | getPerProcessGpuMemoryFraction () Fraction of the available GPU memory to allocate for each process. |
entier abstrait | getPollingActiveDelayUsecs () In the event polling loop sleep this many microseconds between PollEvents calls, when the queue is not empty. |
entier abstrait | getPollingInactiveDelayMsecs () This field is deprecated and ignored. |
Chaîne abstraite | getVisibleDeviceList () A comma-separated list of GPU ids that determines the 'visible' to 'virtual' mapping of GPU devices. |
résumé com.google.protobuf.ByteString | getVisibleDeviceListBytes () A comma-separated list of GPU ids that determines the 'visible' to 'virtual' mapping of GPU devices. |
booléen abstrait | aExpérimental () Everything inside experimental is subject to change and is not subject to API stability guarantees in https://www.tensorflow.org/guide/version_compat. |
Méthodes publiques
chaîne abstraite publique getAllocatorType ()
The type of GPU allocation strategy to use. Allowed values: "": The empty string (default) uses a system-chosen default which may change over time. "BFC": A "Best-fit with coalescing" algorithm, simplified from a version of dlmalloc.
string allocator_type = 2;
résumé public com.google.protobuf.ByteString getAllocatorTypeBytes ()
The type of GPU allocation strategy to use. Allowed values: "": The empty string (default) uses a system-chosen default which may change over time. "BFC": A "Best-fit with coalescing" algorithm, simplified from a version of dlmalloc.
string allocator_type = 2;
public abstrait booléen getAllowGrowth ()
If true, the allocator does not pre-allocate the entire specified GPU memory region, instead starting small and growing as needed.
bool allow_growth = 4;
public abstrait long getDeferredDeletionBytes ()
Delay deletion of up to this many bytes to reduce the number of interactions with gpu driver code. If 0, the system chooses a reasonable default (several MBs).
int64 deferred_deletion_bytes = 3;
résumé public GPUOptions.Experimental getExperimental ()
Everything inside experimental is subject to change and is not subject to API stability guarantees in https://www.tensorflow.org/guide/version_compat.
.tensorflow.GPUOptions.Experimental experimental = 9;
résumé public GPUOptions.ExperimentalOrBuilder getExperimentalOrBuilder ()
Everything inside experimental is subject to change and is not subject to API stability guarantees in https://www.tensorflow.org/guide/version_compat.
.tensorflow.GPUOptions.Experimental experimental = 9;
public abstrait booléen getForceGpuCompatible ()
Force all tensors to be gpu_compatible. On a GPU-enabled TensorFlow, enabling this option forces all CPU tensors to be allocated with Cuda pinned memory. Normally, TensorFlow will infer which tensors should be allocated as the pinned memory. But in case where the inference is incomplete, this option can significantly speed up the cross-device memory copy performance as long as it fits the memory. Note that this option is not something that should be enabled by default for unknown or very large models, since all Cuda pinned memory is unpageable, having too much pinned memory might negatively impact the overall host system performance.
bool force_gpu_compatible = 8;
public abstrait double getPerProcessGpuMemoryFraction ()
Fraction of the available GPU memory to allocate for each process. 1 means to allocate all of the GPU memory, 0.5 means the process allocates up to ~50% of the available GPU memory. GPU memory is pre-allocated unless the allow_growth option is enabled. If greater than 1.0, uses CUDA unified memory to potentially oversubscribe the amount of memory available on the GPU device by using host memory as a swap space. Accessing memory not available on the device will be significantly slower as that would require memory transfer between the host and the device. Options to reduce the memory requirement should be considered before enabling this option as this may come with a negative performance impact. Oversubscription using the unified memory requires Pascal class or newer GPUs and it is currently only supported on the Linux operating system. See https://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html#um-requirements for the detailed requirements.
double per_process_gpu_memory_fraction = 1;
public abstrait int getPollingActiveDelayUsecs ()
In the event polling loop sleep this many microseconds between PollEvents calls, when the queue is not empty. If value is not set or set to 0, gets set to a non-zero default.
int32 polling_active_delay_usecs = 6;
public abstrait int getPollingInactiveDelayMsecs ()
This field is deprecated and ignored.
int32 polling_inactive_delay_msecs = 7;
chaîne abstraite publique getVisibleDeviceList ()
A comma-separated list of GPU ids that determines the 'visible' to 'virtual' mapping of GPU devices. For example, if TensorFlow can see 8 GPU devices in the process, and one wanted to map visible GPU devices 5 and 3 as "/device:GPU:0", and "/device:GPU:1", then one would specify this field as "5,3". This field is similar in spirit to the CUDA_VISIBLE_DEVICES environment variable, except it applies to the visible GPU devices in the process. NOTE: 1. The GPU driver provides the process with the visible GPUs in an order which is not guaranteed to have any correlation to the *physical* GPU id in the machine. This field is used for remapping "visible" to "virtual", which means this operates only after the process starts. Users are required to use vendor specific mechanisms (e.g., CUDA_VISIBLE_DEVICES) to control the physical to visible device mapping prior to invoking TensorFlow. 2. In the code, the ids in this list are also called "platform GPU id"s, and the 'virtual' ids of GPU devices (i.e. the ids in the device name "/device:GPU:<id>") are also called "TF GPU id"s. Please refer to third_party/tensorflow/core/common_runtime/gpu/gpu_id.h for more information.
string visible_device_list = 5;
résumé public com.google.protobuf.ByteString getVisibleDeviceListBytes ()
A comma-separated list of GPU ids that determines the 'visible' to 'virtual' mapping of GPU devices. For example, if TensorFlow can see 8 GPU devices in the process, and one wanted to map visible GPU devices 5 and 3 as "/device:GPU:0", and "/device:GPU:1", then one would specify this field as "5,3". This field is similar in spirit to the CUDA_VISIBLE_DEVICES environment variable, except it applies to the visible GPU devices in the process. NOTE: 1. The GPU driver provides the process with the visible GPUs in an order which is not guaranteed to have any correlation to the *physical* GPU id in the machine. This field is used for remapping "visible" to "virtual", which means this operates only after the process starts. Users are required to use vendor specific mechanisms (e.g., CUDA_VISIBLE_DEVICES) to control the physical to visible device mapping prior to invoking TensorFlow. 2. In the code, the ids in this list are also called "platform GPU id"s, and the 'virtual' ids of GPU devices (i.e. the ids in the device name "/device:GPU:<id>") are also called "TF GPU id"s. Please refer to third_party/tensorflow/core/common_runtime/gpu/gpu_id.h for more information.
string visible_device_list = 5;
public abstrait booléen hasExperimental ()
Everything inside experimental is subject to change and is not subject to API stability guarantees in https://www.tensorflow.org/guide/version_compat.
.tensorflow.GPUOptions.Experimental experimental = 9;