общедоступный статический интерфейс GPUOptions.Experimental.VirtualDevicesOrBuilder
Известные косвенные подклассы |
Публичные методы
абстрактный поплавок | getMemoryLimitMb (индекс целого числа) Per "virtual" device memory limit, in MB. |
абстрактный интервал | getMemoryLimitMbCount () Per "virtual" device memory limit, in MB. |
абстрактный список<Float> | getMemoryLimitMbList () Per "virtual" device memory limit, in MB. |
абстрактный интервал | getPriority (целевой индекс) Priority values to use with the virtual devices. |
абстрактный интервал | getPriorityCount () Priority values to use with the virtual devices. |
абстрактный список<Целое число> | getPriorityList () Priority values to use with the virtual devices. |
Публичные методы
общедоступный абстрактный float getMemoryLimitMb (индекс int)
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
общедоступный абстрактный int getMemoryLimitMbCount ()
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
общедоступный абстрактный список <Float> getMemoryLimitMbList ()
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
общедоступный абстрактный int getPriority (индекс int)
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
публичный абстрактный int getPriorityCount ()
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
общедоступный абстрактный список <Integer> getPriorityList ()
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;