GPUOptions.Experimental.VirtualDevicesOrBuilder

общедоступный статический интерфейс GPUOptions.Experimental.VirtualDevicesOrBuilder
Известные косвенные подклассы

Публичные методы

абстрактный поплавок
getMemoryLimitMb (индекс целого числа)
 Per "virtual" device memory limit, in MB.
абстрактный интервал
getMemoryLimitMbCount ()
 Per "virtual" device memory limit, in MB.
абстрактный список<Float>
getMemoryLimitMbList ()
 Per "virtual" device memory limit, in MB.
абстрактный интервал
getPriority (целевой индекс)
 Priority values to use with the virtual devices.
абстрактный интервал
getPriorityCount ()
 Priority values to use with the virtual devices.
абстрактный список<Целое число>
getPriorityList ()
 Priority values to use with the virtual devices.

Публичные методы

общедоступный абстрактный float getMemoryLimitMb (индекс int)

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

общедоступный абстрактный int getMemoryLimitMbCount ()

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

общедоступный абстрактный список <Float> getMemoryLimitMbList ()

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

общедоступный абстрактный int getPriority (индекс int)

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

публичный абстрактный int getPriorityCount ()

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

общедоступный абстрактный список <Integer> getPriorityList ()

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;