GPUOptions.Experimental.VirtualDevicesOrBuilder

interfaz estática pública GPUOptions.Experimental.VirtualDevicesOrBuilder
Subclases indirectas conocidas

Métodos públicos

flotador abstracto
getMemoryLimitMb (índice int)
 Per "virtual" device memory limit, in MB.
resumen entero
getMemoryLimitMbCount ()
 Per "virtual" device memory limit, in MB.
Lista abstracta<Flotante>
getMemoryLimitMbList ()
 Per "virtual" device memory limit, in MB.
resumen entero
getPriority (índice int)
 Priority values to use with the virtual devices.
resumen entero
getPriorityCount ()
 Priority values to use with the virtual devices.
Lista abstracta<Entero>
obtenerListaDePrioridades ()
 Priority values to use with the virtual devices.

Métodos públicos

flotante abstracto público getMemoryLimitMb (índice int)

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

resumen público int getMemoryLimitMbCount ()

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

Lista abstracta pública<Float> getMemoryLimitMbList ()

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

resumen público int getPriority (índice int)

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

resumen público int getPriorityCount ()

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

Lista abstracta pública <Integer> getPriorityList ()

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;