lớp cuối cùng tĩnh công khai GPUOptions.Experimental.VirtualDevices.Builder
Configuration for breaking down a visible GPU into multiple "virtual" devices.
tensorflow.GPUOptions.Experimental.VirtualDevices
Phương pháp công khai
GPUOptions.Experimental.VirtualDevices.Builder | addAllMemoryLimitMb (các giá trị Iterable<?extend Float>) Per "virtual" device memory limit, in MB. |
GPUOptions.Experimental.VirtualDevices.Builder | addAllPriority (Có thể lặp lại các giá trị Integer>) Priority values to use with the virtual devices. |
GPUOptions.Experimental.VirtualDevices.Builder | addMemoryLimitMb (giá trị float) Per "virtual" device memory limit, in MB. |
GPUOptions.Experimental.VirtualDevices.Builder | addPriority (giá trị int) Priority values to use with the virtual devices. |
GPUOptions.Experimental.VirtualDevices.Builder | addRepeatedField (trường com.google.protobuf.Descriptors.FieldDescriptor, Giá trị đối tượng) |
GPUOptions.Experimental.VirtualDevices | xây dựng () |
GPUOptions.Experimental.VirtualDevices | |
GPUOptions.Experimental.VirtualDevices.Builder | thông thoáng () |
GPUOptions.Experimental.VirtualDevices.Builder | ClearField (trường com.google.protobuf.Descriptors.FieldDescriptor) |
GPUOptions.Experimental.VirtualDevices.Builder | ClearMemoryLimitMb () Per "virtual" device memory limit, in MB. |
GPUOptions.Experimental.VirtualDevices.Builder | ClearOneof (com.google.protobuf.Descriptors.OneofDescriptor oneof) |
GPUOptions.Experimental.VirtualDevices.Builder | ưu tiên rõ ràng () Priority values to use with the virtual devices. |
GPUOptions.Experimental.VirtualDevices.Builder | dòng vô tính () |
GPUOptions.Experimental.VirtualDevices | |
com.google.protobuf.Descriptors.Descriptor tĩnh cuối cùng | |
com.google.protobuf.Descriptors.Descriptor | |
trôi nổi | getMemoryLimitMb (chỉ mục int) Per "virtual" device memory limit, in MB. |
int | getMemoryLimitMbCount () Per "virtual" device memory limit, in MB. |
Danh sách<Float> | getMemoryLimitMbList () Per "virtual" device memory limit, in MB. |
int | getPriority (chỉ số int) Priority values to use with the virtual devices. |
int | getPriorityCount () Priority values to use with the virtual devices. |
Danh sách<Số nguyên> | getPriorityList () Priority values to use with the virtual devices. |
boolean cuối cùng | |
GPUOptions.Experimental.VirtualDevices.Builder | mergeFrom (đầu vào com.google.protobuf.CodedInputStream, com.google.protobuf.ExtensionRegistryLite ExtensionRegistry) |
GPUOptions.Experimental.VirtualDevices.Builder | mergeFrom (com.google.protobuf.Message other) |
GPUOptions.Experimental.VirtualDevices.Builder cuối cùng | hợp nhấtUnknownFields (com.google.protobuf.UnknownFieldSet knownFields) |
GPUOptions.Experimental.VirtualDevices.Builder | setField (trường com.google.protobuf.Descriptors.FieldDescriptor, Giá trị đối tượng) |
GPUOptions.Experimental.VirtualDevices.Builder | setMemoryLimitMb (chỉ số int, giá trị float) Per "virtual" device memory limit, in MB. |
GPUOptions.Experimental.VirtualDevices.Builder | setPriority (chỉ mục int, giá trị int) Priority values to use with the virtual devices. |
GPUOptions.Experimental.VirtualDevices.Builder | setRepeatedField (trường com.google.protobuf.Descriptors.FieldDescriptor, chỉ mục int, giá trị đối tượng) |
GPUOptions.Experimental.VirtualDevices.Builder cuối cùng | setUnknownFields (com.google.protobuf.UnknownFieldSet knownFields) |
Phương pháp kế thừa
Phương pháp công khai
công khai GPUOptions.Experimental.VirtualDevices.Builder addAllMemoryLimitMb (các giá trị Iterable<?extend Float>)
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
công khai GPUOptions.Experimental.VirtualDevices.Builder addAllPriority (các giá trị Iterable<?mở rộng Integer>)
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
công khai GPUOptions.Experimental.VirtualDevices.Builder addMemoryLimitMb (giá trị float)
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
public GPUOptions.Experimental.VirtualDevices.Builder addPriority (giá trị int)
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
công khai GPUOptions.Experimental.VirtualDevices.Builder addRepeatedField (trường com.google.protobuf.Descriptors.FieldDescriptor, Giá trị đối tượng)
công khai GPUOptions.Experimental.VirtualDevices.Builder clearField (trường com.google.protobuf.Descriptors.FieldDescriptor)
công khai GPUOptions.Experimental.VirtualDevices.Builder clearMemoryLimitMb ()
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
công khai GPUOptions.Experimental.VirtualDevices.Builder clearOneof (com.google.protobuf.Descriptors.OneofDescriptor oneof)
công khai GPUOptions.Experimental.VirtualDevices.Builder clearPriority ()
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
công khai tĩnh cuối cùng com.google.protobuf.Descriptors.Descriptor getDescriptor ()
com.google.protobuf.Descriptors.Descriptor công khai getDescriptorForType ()
float công khai getMemoryLimitMb (chỉ mục int)
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
int công khai getMemoryLimitMbCount ()
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
Danh sách công khai<Float> getMemoryLimitMbList ()
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
int công khai getPriority (chỉ mục int)
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
int công khai getPriorityCount ()
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
Danh sách công khai<Integer> getPriorityList ()
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
boolean cuối cùng công khai được khởi tạo ()
công khai GPUOptions.Experimental.VirtualDevices.Builder mergeFrom (đầu vào com.google.protobuf.CodedInputStream, com.google.protobuf.ExtensionRegistryLite ExtensionRegistry)
Ném
IOException |
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công khai GPUOptions.Experimental.VirtualDevices.Builder mergeFrom (com.google.protobuf.Message other)
bản cuối cùng công khai GPUOptions.Experimental.VirtualDevices.Builder mergeUnknownFields (com.google.protobuf.UnknownFieldSet knownFields)
công khai GPUOptions.Experimental.VirtualDevices.Builder setField (trường com.google.protobuf.Descriptors.FieldDescriptor, Giá trị đối tượng)
công khai GPUOptions.Experimental.VirtualDevices.Builder setMemoryLimitMb (chỉ mục int, giá trị float)
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
công khai GPUOptions.Experimental.VirtualDevices.Builder setPriority (chỉ mục int, giá trị int)
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;