classe final estática pública GPUOptions.Experimental.VirtualDevices.Builder
Configuration for breaking down a visible GPU into multiple "virtual" devices.
tensorflow.GPUOptions.Experimental.VirtualDevices
Métodos Públicos
GPUOptions.Experimental.VirtualDevices.Builder | addAllMemoryLimitMb (Iterable<? estende valores Float>) Per "virtual" device memory limit, in MB. |
GPUOptions.Experimental.VirtualDevices.Builder | addAllPriority (Iterable<? estende valores inteiros>) Priority values to use with the virtual devices. |
GPUOptions.Experimental.VirtualDevices.Builder | addMemoryLimitMb (valor flutuante) Per "virtual" device memory limit, in MB. |
GPUOptions.Experimental.VirtualDevices.Builder | addPriority (valor interno) Priority values to use with the virtual devices. |
GPUOptions.Experimental.VirtualDevices.Builder | addRepeatedField (campo com.google.protobuf.Descriptors.FieldDescriptor, valor do objeto) |
GPUOptions.Experimental.VirtualDevices | construir () |
GPUOptions.Experimental.VirtualDevices | |
GPUOptions.Experimental.VirtualDevices.Builder | claro () |
GPUOptions.Experimental.VirtualDevices.Builder | clearField (campo com.google.protobuf.Descriptors.FieldDescriptor) |
GPUOptions.Experimental.VirtualDevices.Builder | clearMemoryLimitMb () Per "virtual" device memory limit, in MB. |
GPUOptions.Experimental.VirtualDevices.Builder | clearOneof (com.google.protobuf.Descriptors.OneofDescriptor umof) |
GPUOptions.Experimental.VirtualDevices.Builder | limparPrioridade () Priority values to use with the virtual devices. |
GPUOptions.Experimental.VirtualDevices.Builder | clonar () |
GPUOptions.Experimental.VirtualDevices | |
final estático com.google.protobuf.Descriptors.Descriptor | |
com.google.protobuf.Descriptors.Descriptor | |
flutuador | getMemoryLimitMb (índice interno) Per "virtual" device memory limit, in MB. |
interno | getMemoryLimitMbCount () Per "virtual" device memory limit, in MB. |
Lista<flutuante> | getMemoryLimitMbList () Per "virtual" device memory limit, in MB. |
interno | getPriority (índice interno) Priority values to use with the virtual devices. |
interno | getPriorityCount () Priority values to use with the virtual devices. |
Lista<Inteiro> | getPriorityList () Priority values to use with the virtual devices. |
booleano final | |
GPUOptions.Experimental.VirtualDevices.Builder | mergeFrom (entrada com.google.protobuf.CodedInputStream, com.google.protobuf.ExtensionRegistryLite extensionRegistry) |
GPUOptions.Experimental.VirtualDevices.Builder | mergeFrom (com.google.protobuf.Message outro) |
final GPUOptions.Experimental.VirtualDevices.Builder | mesclarUnknownFields (com.google.protobuf.UnknownFieldSet desconhecidoFields) |
GPUOptions.Experimental.VirtualDevices.Builder | setField (campo com.google.protobuf.Descriptors.FieldDescriptor, valor do objeto) |
GPUOptions.Experimental.VirtualDevices.Builder | setMemoryLimitMb (índice int, valor flutuante) Per "virtual" device memory limit, in MB. |
GPUOptions.Experimental.VirtualDevices.Builder | setPriority (índice int, valor int) Priority values to use with the virtual devices. |
GPUOptions.Experimental.VirtualDevices.Builder | setRepeatedField (campo com.google.protobuf.Descriptors.FieldDescriptor, índice int, valor do objeto) |
final GPUOptions.Experimental.VirtualDevices.Builder | setUnknownFields (com.google.protobuf.UnknownFieldSet desconhecidoFields) |
Métodos herdados
Métodos Públicos
public GPUOptions.Experimental.VirtualDevices.Builder addAllMemoryLimitMb (Iterable<? estende valores Float>)
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
public GPUOptions.Experimental.VirtualDevices.Builder addAllPriority (Iterable<? estende valores inteiros>)
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
público GPUOptions.Experimental.VirtualDevices.Builder addMemoryLimitMb (valor flutuante)
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
público GPUOptions.Experimental.VirtualDevices.Builder addPriority (valor int)
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
public GPUOptions.Experimental.VirtualDevices.Builder addRepeatedField (campo com.google.protobuf.Descriptors.FieldDescriptor, valor do objeto)
público GPUOptions.Experimental.VirtualDevices.Builder clearField (campo com.google.protobuf.Descriptors.FieldDescriptor)
público GPUOptions.Experimental.VirtualDevices.Builder clearMemoryLimitMb ()
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
público GPUOptions.Experimental.VirtualDevices.Builder clearOneof (com.google.protobuf.Descriptors.OneofDescriptor oneof)
público GPUOptions.Experimental.VirtualDevices.Builder clearPriority ()
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
final estático público com.google.protobuf.Descriptors.Descriptor getDescriptor ()
público com.google.protobuf.Descriptors.Descriptor getDescriptorForType ()
flutuador público getMemoryLimitMb (índice int)
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
público int getMemoryLimitMbCount ()
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
lista pública<Float> getMemoryLimitMbList ()
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
public int getPriority (índice int)
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
público int getPriorityCount ()
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
public List<Integer> getPriorityList ()
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
público final booleano isInitialized ()
público GPUOptions.Experimental.VirtualDevices.Builder mergeFrom (entrada com.google.protobuf.CodedInputStream, com.google.protobuf.ExtensionRegistryLite extensionRegistry)
Lança
IOException |
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público GPUOptions.Experimental.VirtualDevices.Builder mergeFrom (com.google.protobuf.Message other)
final público GPUOptions.Experimental.VirtualDevices.Builder mergeUnknownFields (com.google.protobuf.UnknownFieldSet desconhecidoFields)
public GPUOptions.Experimental.VirtualDevices.Builder setField (campo com.google.protobuf.Descriptors.FieldDescriptor, valor do objeto)
público GPUOptions.Experimental.VirtualDevices.Builder setMemoryLimitMb (índice int, valor flutuante)
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
público GPUOptions.Experimental.VirtualDevices.Builder setPriority (índice int, valor int)
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;