classe finale statica pubblica GPUOptions.Experimental.VirtualDevices.Builder
Configuration for breaking down a visible GPU into multiple "virtual" devices.
tensorflow.GPUOptions.Experimental.VirtualDevices
Metodi pubblici
GPUOptions.Experimental.VirtualDevices.Builder | addAllMemoryLimitMb (Iterable<? estende i valori Float>) Per "virtual" device memory limit, in MB. |
GPUOptions.Experimental.VirtualDevices.Builder | addAllPriority (Iterable<? estende i valori Integer>) Priority values to use with the virtual devices. |
GPUOptions.Experimental.VirtualDevices.Builder | addMemoryLimitMb (valore float) Per "virtual" device memory limit, in MB. |
GPUOptions.Experimental.VirtualDevices.Builder | addPriority (valore int) Priority values to use with the virtual devices. |
GPUOptions.Experimental.VirtualDevices.Builder | addRepeatedField (campo com.google.protobuf.Descriptors.FieldDescriptor, valore oggetto) |
GPUOptions.Experimental.VirtualDevices | costruire () |
GPUOptions.Experimental.VirtualDevices | buildPartial () |
GPUOptions.Experimental.VirtualDevices.Builder | chiaro () |
GPUOptions.Experimental.VirtualDevices.Builder | clearField (campo com.google.protobuf.Descriptors.FieldDescriptor) |
GPUOptions.Experimental.VirtualDevices.Builder | clearMemoryLimitMb () Per "virtual" device memory limit, in MB. |
GPUOptions.Experimental.VirtualDevices.Builder | clearOneof (com.google.protobuf.Descriptors.OneofDescriptor oneof) |
GPUOptions.Experimental.VirtualDevices.Builder | chiaraPriorità () Priority values to use with the virtual devices. |
GPUOptions.Experimental.VirtualDevices.Builder | clone () |
GPUOptions.Experimental.VirtualDevices | |
com.google.protobuf.Descriptors.Descriptor statico finale | |
com.google.protobuf.Descriptors.Descriptor | |
galleggiante | getMemoryLimitMb (indice int) Per "virtual" device memory limit, in MB. |
int | getMemoryLimitMbCount () Per "virtual" device memory limit, in MB. |
Elenco<mobile> | getMemoryLimitMbList () Per "virtual" device memory limit, in MB. |
int | getPriority (indice int) Priority values to use with the virtual devices. |
int | getPriorityCount () Priority values to use with the virtual devices. |
Elenco<intero> | getPriorityList () Priority values to use with the virtual devices. |
booleano finale | |
GPUOptions.Experimental.VirtualDevices.Builder | mergeFrom (input com.google.protobuf.CodedInputStream, estensione com.google.protobuf.ExtensionRegistryLiteRegistry) |
GPUOptions.Experimental.VirtualDevices.Builder | mergeFrom (com.google.protobuf.Message altro) |
finale GPUOptions.Experimental.VirtualDevices.Builder | mergeUnknownFields (com.google.protobuf.UnknownFieldSet UnknownFields) |
GPUOptions.Experimental.VirtualDevices.Builder | setField (campo com.google.protobuf.Descriptors.FieldDescriptor, valore oggetto) |
GPUOptions.Experimental.VirtualDevices.Builder | setMemoryLimitMb (indice int, valore float) Per "virtual" device memory limit, in MB. |
GPUOptions.Experimental.VirtualDevices.Builder | setPriority (indice int, valore int) Priority values to use with the virtual devices. |
GPUOptions.Experimental.VirtualDevices.Builder | setRepeatedField (campo com.google.protobuf.Descriptors.FieldDescriptor, indice int, valore oggetto) |
finale GPUOptions.Experimental.VirtualDevices.Builder | setUnknownFields (com.google.protobuf.UnknownFieldSet UnknownFields) |
Metodi ereditati
Metodi pubblici
public GPUOptions.Experimental.VirtualDevices.Builder addAllMemoryLimitMb (Iterable<? estende i valori Float>)
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
public GPUOptions.Experimental.VirtualDevices.Builder addAllPriority (Iterable<? estende i valori Integer>)
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
public GPUOptions.Experimental.VirtualDevices.Builder addMemoryLimitMb (valore float)
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
public GPUOptions.Experimental.VirtualDevices.Builder addPriority (valore int)
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
public GPUOptions.Experimental.VirtualDevices.Builder addRepeatedField (campo com.google.protobuf.Descriptors.FieldDescriptor, valore oggetto)
pubblico GPUOptions.Experimental.VirtualDevices.Builder clearField (campo com.google.protobuf.Descriptors.FieldDescriptor)
public GPUOptions.Experimental.VirtualDevices.Builder clearMemoryLimitMb ()
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
pubblico GPUOptions.Experimental.VirtualDevices.Builder clearOneof (com.google.protobuf.Descriptors.OneofDescriptor oneof)
public GPUOptions.Experimental.VirtualDevices.Builder clearPriority ()
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
public static final com.google.protobuf.Descriptors.Descriptor getDescriptor ()
pubblico com.google.protobuf.Descriptors.Descriptor getDescriptorForType ()
public float getMemoryLimitMb (indice int)
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
public int getMemoryLimitMbCount ()
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
public List<Float> getMemoryLimitMbList ()
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
public int getPriority (indice int)
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
public int getPriorityCount ()
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
elenco pubblico<numero intero> getPriorityList ()
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
public final booleano isInitialized ()
GPUOptions.Experimental.VirtualDevices.Builder pubblico mergeFrom (input com.google.protobuf.CodedInputStream, com.google.protobuf.ExtensionRegistryLite extensionRegistry)
Lancia
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pubblico finale GPUOptions.Experimental.VirtualDevices.Builder mergeUnknownFields (com.google.protobuf.UnknownFieldSet UnknownFields)
pubblico GPUOptions.Experimental.VirtualDevices.Builder setField (campo com.google.protobuf.Descriptors.FieldDescriptor, valore oggetto)
public GPUOptions.Experimental.VirtualDevices.Builder setMemoryLimitMb (indice int, valore float)
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
public GPUOptions.Experimental.VirtualDevices.Builder setPriority (indice int, valore int)
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;