classe finale statique publique GPUOptions.Experimental.VirtualDevices.Builder
Configuration for breaking down a visible GPU into multiple "virtual" devices.
tensorflow.GPUOptions.Experimental.VirtualDevices
de type Protobuf Méthodes publiques
GPUOptions.Experimental.VirtualDevices.Builder | addAllMemoryLimitMb (Iterable<? extends Float> valeurs) Per "virtual" device memory limit, in MB. |
GPUOptions.Experimental.VirtualDevices.Builder | addAllPriority (Iterable<? extends Integer> valeurs) Priority values to use with the virtual devices. |
GPUOptions.Experimental.VirtualDevices.Builder | addMemoryLimitMb (valeur flottante) Per "virtual" device memory limit, in MB. |
GPUOptions.Experimental.VirtualDevices.Builder | addPriority (valeur entière) Priority values to use with the virtual devices. |
GPUOptions.Experimental.VirtualDevices.Builder | addRepeatedField (champ com.google.protobuf.Descriptors.FieldDescriptor, valeur de l'objet) |
GPUOptions.Experimental.VirtualDevices | construire () |
GPUOptions.Experimental.VirtualDevices | buildPartial () |
GPUOptions.Experimental.VirtualDevices.Builder | clair () |
GPUOptions.Experimental.VirtualDevices.Builder | clearField (champ com.google.protobuf.Descriptors.FieldDescriptor) |
GPUOptions.Experimental.VirtualDevices.Builder | clearMemoryLimitMb () Per "virtual" device memory limit, in MB. |
GPUOptions.Experimental.VirtualDevices.Builder | clearOneof (com.google.protobuf.Descriptors.OneofDescriptor oneof) |
GPUOptions.Experimental.VirtualDevices.Builder | clearPriorité () Priority values to use with the virtual devices. |
GPUOptions.Experimental.VirtualDevices.Builder | cloner () |
GPUOptions.Experimental.VirtualDevices | |
final statique com.google.protobuf.Descriptors.Descriptor | |
com.google.protobuf.Descriptors.Descriptor | |
flotter | getMemoryLimitMb (index int) Per "virtual" device memory limit, in MB. |
int | getMemoryLimitMbCount () Per "virtual" device memory limit, in MB. |
Liste<Flottant> | getMemoryLimitMbList () Per "virtual" device memory limit, in MB. |
int | getPriority (index entier) Priority values to use with the virtual devices. |
int | getPriorityCount () Priority values to use with the virtual devices. |
Liste<Entier> | getPriorityList () Priority values to use with the virtual devices. |
booléen final | |
GPUOptions.Experimental.VirtualDevices.Builder | mergeFrom (entrée com.google.protobuf.CodedInputStream, com.google.protobuf.ExtensionRegistryLite extensionRegistry) |
GPUOptions.Experimental.VirtualDevices.Builder | mergeFrom (com.google.protobuf.Message autre) |
finale GPUOptions.Experimental.VirtualDevices.Builder | mergeUnknownFields (com.google.protobuf.UnknownFieldSet inconnuFields) |
GPUOptions.Experimental.VirtualDevices.Builder | setField (champ com.google.protobuf.Descriptors.FieldDescriptor, valeur de l'objet) |
GPUOptions.Experimental.VirtualDevices.Builder | setMemoryLimitMb (index int, valeur flottante) Per "virtual" device memory limit, in MB. |
GPUOptions.Experimental.VirtualDevices.Builder | setPriority (index int, valeur int) Priority values to use with the virtual devices. |
GPUOptions.Experimental.VirtualDevices.Builder | setRepeatedField (champ com.google.protobuf.Descriptors.FieldDescriptor, index int, valeur de l'objet) |
finale GPUOptions.Experimental.VirtualDevices.Builder | setUnknownFields (com.google.protobuf.UnknownFieldSet inconnuFields) |
Méthodes héritées
Méthodes publiques
public GPUOptions.Experimental.VirtualDevices.Builder addAllMemoryLimitMb (Iterable<? extends Float> valeurs)
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
public GPUOptions.Experimental.VirtualDevices.Builder addAllPriority (Iterable<? extends Integer> valeurs)
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
public GPUOptions.Experimental.VirtualDevices.Builder addMemoryLimitMb (valeur flottante)
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
public GPUOptions.Experimental.VirtualDevices.Builder addPriority (valeur int)
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
public GPUOptions.Experimental.VirtualDevices.Builder addRepeatedField (champ com.google.protobuf.Descriptors.FieldDescriptor, valeur de l'objet)
public GPUOptions.Experimental.VirtualDevices.Builder clearField (champ com.google.protobuf.Descriptors.FieldDescriptor)
public GPUOptions.Experimental.VirtualDevices.Builder clearMemoryLimitMb ()
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
public GPUOptions.Experimental.VirtualDevices.Builder clearOneof (com.google.protobuf.Descriptors.OneofDescriptor oneof)
public GPUOptions.Experimental.VirtualDevices.Builder clearPriority ()
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
public statique final com.google.protobuf.Descriptors.Descriptor getDescriptor ()
public com.google.protobuf.Descriptors.Descriptor getDescriptorForType ()
public float getMemoryLimitMb (index int)
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
public int getMemoryLimitMbCount ()
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
liste publique<Float> getMemoryLimitMbList ()
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
public int getPriority (index int)
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
public int getPriorityCount ()
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
liste publique<Integer> getPriorityList ()
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
public final booléen isInitialized ()
public GPUOptions.Experimental.VirtualDevices.Builder mergeFrom (entrée com.google.protobuf.CodedInputStream, com.google.protobuf.ExtensionRegistryLite extensionRegistry)
Jetés
IOException |
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public final GPUOptions.Experimental.VirtualDevices.Builder mergeUnknownFields (com.google.protobuf.UnknownFieldSet unknownFields)
public GPUOptions.Experimental.VirtualDevices.Builder setField (champ com.google.protobuf.Descriptors.FieldDescriptor, valeur de l'objet)
public GPUOptions.Experimental.VirtualDevices.Builder setMemoryLimitMb (index int, valeur flottante)
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
public GPUOptions.Experimental.VirtualDevices.Builder setPriority (index int, valeur int)
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;