GPUOptions.Experimental.VirtualDevices.Builder de clase final estática pública
Configuration for breaking down a visible GPU into multiple "virtual" devices.
tensorflow.GPUOptions.Experimental.VirtualDevices
Métodos públicos
GPUOptions.Experimental.VirtualDevices.Builder | addAllMemoryLimitMb (Iterable<? extiende los valores Float>) Per "virtual" device memory limit, in MB. |
GPUOptions.Experimental.VirtualDevices.Builder | addAllPriority (Iterable<? extiende valores enteros>) Priority values to use with the virtual devices. |
GPUOptions.Experimental.VirtualDevices.Builder | addMemoryLimitMb (valor flotante) Per "virtual" device memory limit, in MB. |
GPUOptions.Experimental.VirtualDevices.Builder | agregarPrioridad (valor int) Priority values to use with the virtual devices. |
GPUOptions.Experimental.VirtualDevices.Builder | addRepeatedField (campo com.google.protobuf.Descriptors.FieldDescriptor, valor del objeto) |
GPUOptions.Experimental.VirtualDevices | construir () |
GPUOptions.Experimental.VirtualDevices | |
GPUOptions.Experimental.VirtualDevices.Builder | claro () |
GPUOptions.Experimental.VirtualDevices.Builder | clearField (campo com.google.protobuf.Descriptors.FieldDescriptor) |
GPUOptions.Experimental.VirtualDevices.Builder | borrarMemoriaLimitMb () Per "virtual" device memory limit, in MB. |
GPUOptions.Experimental.VirtualDevices.Builder | clearOneof (com.google.protobuf.Descriptors.OneofDescriptor uno de) |
GPUOptions.Experimental.VirtualDevices.Builder | borrarPrioridad () Priority values to use with the virtual devices. |
GPUOptions.Experimental.VirtualDevices.Builder | clonar () |
GPUOptions.Experimental.VirtualDevices | |
com.google.protobuf.Descriptors.Descriptor estático final | |
com.google.protobuf.Descriptors.Descriptor | |
flotar | getMemoryLimitMb (índice int) Per "virtual" device memory limit, in MB. |
entero | getMemoryLimitMbCount () Per "virtual" device memory limit, in MB. |
Lista<flotante> | getMemoryLimitMbList () Per "virtual" device memory limit, in MB. |
entero | getPriority (índice int) Priority values to use with the virtual devices. |
entero | getPriorityCount () Priority values to use with the virtual devices. |
Lista<Entero> | obtenerListaPrioridades () Priority values to use with the virtual devices. |
booleano final | |
GPUOptions.Experimental.VirtualDevices.Builder | mergeFrom (entrada com.google.protobuf.CodedInputStream, com.google.protobuf.ExtensionRegistryLite extensiónRegistry) |
GPUOptions.Experimental.VirtualDevices.Builder | mergeFrom (com.google.protobuf.Message otro) |
GPUOptions.Experimental.VirtualDevices.Builder final | mergeUnknownFields (com.google.protobuf.UnknownFieldSet desconocidoFields) |
GPUOptions.Experimental.VirtualDevices.Builder | setField (campo com.google.protobuf.Descriptors.FieldDescriptor, valor del objeto) |
GPUOptions.Experimental.VirtualDevices.Builder | setMemoryLimitMb (índice int, valor flotante) Per "virtual" device memory limit, in MB. |
GPUOptions.Experimental.VirtualDevices.Builder | setPriority (índice int, valor int) Priority values to use with the virtual devices. |
GPUOptions.Experimental.VirtualDevices.Builder | setRepeatedField (campo com.google.protobuf.Descriptors.FieldDescriptor, índice int, valor del objeto) |
GPUOptions.Experimental.VirtualDevices.Builder final | setUnknownFields (com.google.protobuf.UnknownFieldSet desconocidoFields) |
Métodos heredados
Métodos públicos
GPUOptions.Experimental.VirtualDevices.Builder público addAllMemoryLimitMb (Iterable<? extiende los valores Float>)
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
GPUOptions.Experimental.VirtualDevices.Builder público addAllPriority (Iterable<? extiende valores enteros>)
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
GPUOptions.Experimental.VirtualDevices.Builder público addMemoryLimitMb (valor flotante)
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
GPUOptions.Experimental.VirtualDevices.Builder addPriority público (valor int)
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
GPUOptions.Experimental.VirtualDevices.Builder público addRepeatedField (campo com.google.protobuf.Descriptors.FieldDescriptor, valor del objeto)
GPUOptions.Experimental.VirtualDevices.Builder clearField público (campo com.google.protobuf.Descriptors.FieldDescriptor)
GPUOptions.Experimental.VirtualDevices.Builder público clearMemoryLimitMb ()
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
GPUOptions.Experimental.VirtualDevices.Builder público clearOneof (com.google.protobuf.Descriptors.OneofDescriptor oneof)
GPUOptions.Experimental.VirtualDevices.Builder clearPriority público ()
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
público estático final com.google.protobuf.Descriptors.Descriptor getDescriptor ()
público com.google.protobuf.Descriptors.Descriptor getDescriptorForType ()
getMemoryLimitMb flotante público (índice int)
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
público int getMemoryLimitMbCount ()
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
Lista pública<Float> getMemoryLimitMbList ()
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
público int getPriority (índice int)
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
public int getPriorityCount ()
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
Lista pública<Entero> getPriorityList ()
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
público final booleano isInitialized ()
GPUOptions.Experimental.VirtualDevices.Builder mergeFrom público (entrada com.google.protobuf.CodedInputStream, com.google.protobuf.ExtensionRegistryLite extensionRegistry)
Lanza
IOExcepción |
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GPUOptions.Experimental.VirtualDevices.Builder final público mergeUnknownFields (com.google.protobuf.UnknownFieldSet desconocidoFields)
GPUOptions.Experimental.VirtualDevices.Builder setField público (campo com.google.protobuf.Descriptors.FieldDescriptor, valor del objeto)
GPUOptions.Experimental.VirtualDevices.Builder público setMemoryLimitMb (índice int, valor flotante)
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
GPUOptions.Experimental.VirtualDevices.Builder público setPriority (índice int, valor int)
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;