공개 정적 최종 클래스 GPUOptions.Experimental.Builder
Protobuf 유형 tensorflow.GPUOptions.Experimental
공개 방법
GPUOptions.Experimental.Builder | addAllVirtualDevices (Iterable<? 확장 GPUOptions.Experimental.VirtualDevices > 값) The multi virtual device settings. |
GPUOptions.Experimental.Builder | addRepeatedField (com.google.protobuf.Descriptors.FieldDescriptor 필드, 개체 값) |
GPUOptions.Experimental.Builder | addVirtualDevices ( GPUOptions.Experimental.VirtualDevices.Builder builderForValue) The multi virtual device settings. |
GPUOptions.Experimental.Builder | addVirtualDevices (int 인덱스, GPUOptions.Experimental.VirtualDevices 값) The multi virtual device settings. |
GPUOptions.Experimental.Builder | |
GPUOptions.Experimental.Builder | addVirtualDevices (int 인덱스, GPUOptions.Experimental.VirtualDevices.Builder builderForValue) The multi virtual device settings. |
GPUOptions.Experimental.VirtualDevices.Builder | addVirtualDevicesBuilder () The multi virtual device settings. |
GPUOptions.Experimental.VirtualDevices.Builder | addVirtualDevicesBuilder (정수 인덱스) The multi virtual device settings. |
GPUOptions.Experimental | 짓다 () |
GPUOptions.Experimental | 빌드부분 () |
GPUOptions.Experimental.Builder | 분명한 () |
GPUOptions.Experimental.Builder | ClearCollectiveRingOrder () If non-empty, defines a good GPU ring order on a single worker based on device interconnect. |
GPUOptions.Experimental.Builder | ClearField (com.google.protobuf.Descriptors.FieldDescriptor 필드) |
GPUOptions.Experimental.Builder | ClearKernelTrackerMaxBytes () If kernel_tracker_max_bytes = n > 0, then a tracking event is inserted after every series of kernels allocating a sum of memory >= n. |
GPUOptions.Experimental.Builder | ClearKernelTrackerMaxInterval () Parameters for GPUKernelTracker. |
GPUOptions.Experimental.Builder | ClearKernelTrackerMaxPending () If kernel_tracker_max_pending > 0 then no more than this many tracking events can be outstanding at a time. |
GPUOptions.Experimental.Builder | ClearNumDevToDevCopyStreams () If > 1, the number of device-to-device copy streams to create for each GPUDevice. |
GPUOptions.Experimental.Builder | ClearOneof (com.google.protobuf.Descriptors.OneofDescriptor oneof) |
GPUOptions.Experimental.Builder | 클리어타임스탬프 할당자 () If true then extra work is done by GPUDevice and GPUBFCAllocator to keep track of when GPU memory is freed and when kernels actually complete so that we can know when a nominally free memory chunk is really not subject to pending use. |
GPUOptions.Experimental.Builder | ClearUseUnifiedMemory () If true, uses CUDA unified memory for memory allocations. |
GPUOptions.Experimental.Builder | 클리어가상장치 () The multi virtual device settings. |
GPUOptions.Experimental.Builder | 클론 () |
끈 | getCollectiveRingOrder () If non-empty, defines a good GPU ring order on a single worker based on device interconnect. |
com.google.protobuf.ByteString | getCollectiveRingOrderBytes () If non-empty, defines a good GPU ring order on a single worker based on device interconnect. |
GPUOptions.Experimental | |
최종 정적 com.google.protobuf.Descriptors.Descriptor | |
com.google.protobuf.Descriptors.Descriptor | |
정수 | getKernelTrackerMaxBytes () If kernel_tracker_max_bytes = n > 0, then a tracking event is inserted after every series of kernels allocating a sum of memory >= n. |
정수 | getKernelTrackerMaxInterval () Parameters for GPUKernelTracker. |
정수 | getKernelTrackerMaxPending () If kernel_tracker_max_pending > 0 then no more than this many tracking events can be outstanding at a time. |
정수 | getNumDevToDevCopyStreams () If > 1, the number of device-to-device copy streams to create for each GPUDevice. |
부울 | getTimestampedAllocator () If true then extra work is done by GPUDevice and GPUBFCAllocator to keep track of when GPU memory is freed and when kernels actually complete so that we can know when a nominally free memory chunk is really not subject to pending use. |
부울 | getUseUnifiedMemory () If true, uses CUDA unified memory for memory allocations. |
GPUOptions.Experimental.VirtualDevices | getVirtualDevices (정수 인덱스) The multi virtual device settings. |
GPUOptions.Experimental.VirtualDevices.Builder | getVirtualDevicesBuilder (정수 인덱스) The multi virtual device settings. |
목록< GPUOptions.Experimental.VirtualDevices.Builder > | getVirtualDevicesBuilderList () The multi virtual device settings. |
정수 | getVirtualDevicesCount () The multi virtual device settings. |
목록< GPUOptions.Experimental.VirtualDevices > | getVirtualDevicesList () The multi virtual device settings. |
GPUOptions.Experimental.VirtualDevicesOrBuilder | getVirtualDevicesOrBuilder (정수 인덱스) The multi virtual device settings. |
목록<? GPUOptions.Experimental.VirtualDevicesOrBuilder 확장 > | getVirtualDevicesOrBuilderList () The multi virtual device settings. |
최종 부울 | 초기화됨 () |
GPUOptions.Experimental.Builder | mergeFrom (com.google.protobuf.다른 메시지 보내기) |
GPUOptions.Experimental.Builder | mergeFrom (com.google.protobuf.CodedInputStream 입력, com.google.protobuf.ExtensionRegistryLite ExtensionRegistry) |
최종 GPUOptions.Experimental.Builder | mergeUnknownFields (com.google.protobuf.UnknownFieldSet 알려지지 않은Fields) |
GPUOptions.Experimental.Builder | RemoveVirtualDevices (정수 인덱스) The multi virtual device settings. |
GPUOptions.Experimental.Builder | setCollectiveRingOrder (문자열 값) If non-empty, defines a good GPU ring order on a single worker based on device interconnect. |
GPUOptions.Experimental.Builder | setCollectiveRingOrderBytes (com.google.protobuf.ByteString 값) If non-empty, defines a good GPU ring order on a single worker based on device interconnect. |
GPUOptions.Experimental.Builder | setField (com.google.protobuf.Descriptors.FieldDescriptor 필드, 개체 값) |
GPUOptions.Experimental.Builder | setKernelTrackerMaxBytes (정수 값) If kernel_tracker_max_bytes = n > 0, then a tracking event is inserted after every series of kernels allocating a sum of memory >= n. |
GPUOptions.Experimental.Builder | setKernelTrackerMaxInterval (정수 값) Parameters for GPUKernelTracker. |
GPUOptions.Experimental.Builder | setKernelTrackerMaxPending (정수 값) If kernel_tracker_max_pending > 0 then no more than this many tracking events can be outstanding at a time. |
GPUOptions.Experimental.Builder | setNumDevToDevCopyStreams (정수 값) If > 1, the number of device-to-device copy streams to create for each GPUDevice. |
GPUOptions.Experimental.Builder | setRepeatedField (com.google.protobuf.Descriptors.FieldDescriptor 필드, int 인덱스, 개체 값) |
GPUOptions.Experimental.Builder | setTimestampedAllocator (부울 값) If true then extra work is done by GPUDevice and GPUBFCAllocator to keep track of when GPU memory is freed and when kernels actually complete so that we can know when a nominally free memory chunk is really not subject to pending use. |
최종 GPUOptions.Experimental.Builder | setUnknownFields (com.google.protobuf.UnknownFieldSet UnknownFields) |
GPUOptions.Experimental.Builder | setUseUnifiedMemory (부울 값) If true, uses CUDA unified memory for memory allocations. |
GPUOptions.Experimental.Builder | setVirtualDevices (int 인덱스, GPUOptions.Experimental.VirtualDevices.Builder builderForValue) The multi virtual device settings. |
GPUOptions.Experimental.Builder | setVirtualDevices (int 인덱스, GPUOptions.Experimental.VirtualDevices 값) The multi virtual device settings. |
상속된 메서드
공개 방법
공개 GPUOptions.Experimental.Builder addAllVirtualDevices (Iterable<? 확장 GPUOptions.Experimental.VirtualDevices > 값)
The multi virtual device settings. If empty (not set), it will create single virtual device on each visible GPU, according to the settings in "visible_device_list" above. Otherwise, the number of elements in the list must be the same as the number of visible GPUs (after "visible_device_list" filtering if it is set), and the string represented device names (e.g. /device:GPU:<id>) will refer to the virtual devices and have the <id> field assigned sequentially starting from 0, according to the order they appear in this list and the "memory_limit" list inside each element. For example, visible_device_list = "1,0" virtual_devices { memory_limit: 1GB memory_limit: 2GB } virtual_devices {} will create three virtual devices as: /device:GPU:0 -> visible GPU 1 with 1GB memory /device:GPU:1 -> visible GPU 1 with 2GB memory /device:GPU:2 -> visible GPU 0 with all available memory NOTE: 1. It's invalid to set both this and "per_process_gpu_memory_fraction" at the same time. 2. Currently this setting is per-process, not per-session. Using different settings in different sessions within same process will result in undefined behavior.
repeated .tensorflow.GPUOptions.Experimental.VirtualDevices virtual_devices = 1;
공개 GPUOptions.Experimental.Builder addRepeatedField (com.google.protobuf.Descriptors.FieldDescriptor 필드, 객체 값)
공개 GPUOptions.Experimental.Builder addVirtualDevices ( GPUOptions.Experimental.VirtualDevices.Builder builderForValue)
The multi virtual device settings. If empty (not set), it will create single virtual device on each visible GPU, according to the settings in "visible_device_list" above. Otherwise, the number of elements in the list must be the same as the number of visible GPUs (after "visible_device_list" filtering if it is set), and the string represented device names (e.g. /device:GPU:<id>) will refer to the virtual devices and have the <id> field assigned sequentially starting from 0, according to the order they appear in this list and the "memory_limit" list inside each element. For example, visible_device_list = "1,0" virtual_devices { memory_limit: 1GB memory_limit: 2GB } virtual_devices {} will create three virtual devices as: /device:GPU:0 -> visible GPU 1 with 1GB memory /device:GPU:1 -> visible GPU 1 with 2GB memory /device:GPU:2 -> visible GPU 0 with all available memory NOTE: 1. It's invalid to set both this and "per_process_gpu_memory_fraction" at the same time. 2. Currently this setting is per-process, not per-session. Using different settings in different sessions within same process will result in undefined behavior.
repeated .tensorflow.GPUOptions.Experimental.VirtualDevices virtual_devices = 1;
공개 GPUOptions.Experimental.Builder addVirtualDevices (int 인덱스, GPUOptions.Experimental.VirtualDevices 값)
The multi virtual device settings. If empty (not set), it will create single virtual device on each visible GPU, according to the settings in "visible_device_list" above. Otherwise, the number of elements in the list must be the same as the number of visible GPUs (after "visible_device_list" filtering if it is set), and the string represented device names (e.g. /device:GPU:<id>) will refer to the virtual devices and have the <id> field assigned sequentially starting from 0, according to the order they appear in this list and the "memory_limit" list inside each element. For example, visible_device_list = "1,0" virtual_devices { memory_limit: 1GB memory_limit: 2GB } virtual_devices {} will create three virtual devices as: /device:GPU:0 -> visible GPU 1 with 1GB memory /device:GPU:1 -> visible GPU 1 with 2GB memory /device:GPU:2 -> visible GPU 0 with all available memory NOTE: 1. It's invalid to set both this and "per_process_gpu_memory_fraction" at the same time. 2. Currently this setting is per-process, not per-session. Using different settings in different sessions within same process will result in undefined behavior.
repeated .tensorflow.GPUOptions.Experimental.VirtualDevices virtual_devices = 1;
공개 GPUOptions.Experimental.Builder addVirtualDevices ( GPUOptions.Experimental.VirtualDevices 값)
The multi virtual device settings. If empty (not set), it will create single virtual device on each visible GPU, according to the settings in "visible_device_list" above. Otherwise, the number of elements in the list must be the same as the number of visible GPUs (after "visible_device_list" filtering if it is set), and the string represented device names (e.g. /device:GPU:<id>) will refer to the virtual devices and have the <id> field assigned sequentially starting from 0, according to the order they appear in this list and the "memory_limit" list inside each element. For example, visible_device_list = "1,0" virtual_devices { memory_limit: 1GB memory_limit: 2GB } virtual_devices {} will create three virtual devices as: /device:GPU:0 -> visible GPU 1 with 1GB memory /device:GPU:1 -> visible GPU 1 with 2GB memory /device:GPU:2 -> visible GPU 0 with all available memory NOTE: 1. It's invalid to set both this and "per_process_gpu_memory_fraction" at the same time. 2. Currently this setting is per-process, not per-session. Using different settings in different sessions within same process will result in undefined behavior.
repeated .tensorflow.GPUOptions.Experimental.VirtualDevices virtual_devices = 1;
공개 GPUOptions.Experimental.Builder addVirtualDevices (int 인덱스, GPUOptions.Experimental.VirtualDevices.Builder builderForValue)
The multi virtual device settings. If empty (not set), it will create single virtual device on each visible GPU, according to the settings in "visible_device_list" above. Otherwise, the number of elements in the list must be the same as the number of visible GPUs (after "visible_device_list" filtering if it is set), and the string represented device names (e.g. /device:GPU:<id>) will refer to the virtual devices and have the <id> field assigned sequentially starting from 0, according to the order they appear in this list and the "memory_limit" list inside each element. For example, visible_device_list = "1,0" virtual_devices { memory_limit: 1GB memory_limit: 2GB } virtual_devices {} will create three virtual devices as: /device:GPU:0 -> visible GPU 1 with 1GB memory /device:GPU:1 -> visible GPU 1 with 2GB memory /device:GPU:2 -> visible GPU 0 with all available memory NOTE: 1. It's invalid to set both this and "per_process_gpu_memory_fraction" at the same time. 2. Currently this setting is per-process, not per-session. Using different settings in different sessions within same process will result in undefined behavior.
repeated .tensorflow.GPUOptions.Experimental.VirtualDevices virtual_devices = 1;
공개 GPUOptions.Experimental.VirtualDevices.Builder addVirtualDevicesBuilder ()
The multi virtual device settings. If empty (not set), it will create single virtual device on each visible GPU, according to the settings in "visible_device_list" above. Otherwise, the number of elements in the list must be the same as the number of visible GPUs (after "visible_device_list" filtering if it is set), and the string represented device names (e.g. /device:GPU:<id>) will refer to the virtual devices and have the <id> field assigned sequentially starting from 0, according to the order they appear in this list and the "memory_limit" list inside each element. For example, visible_device_list = "1,0" virtual_devices { memory_limit: 1GB memory_limit: 2GB } virtual_devices {} will create three virtual devices as: /device:GPU:0 -> visible GPU 1 with 1GB memory /device:GPU:1 -> visible GPU 1 with 2GB memory /device:GPU:2 -> visible GPU 0 with all available memory NOTE: 1. It's invalid to set both this and "per_process_gpu_memory_fraction" at the same time. 2. Currently this setting is per-process, not per-session. Using different settings in different sessions within same process will result in undefined behavior.
repeated .tensorflow.GPUOptions.Experimental.VirtualDevices virtual_devices = 1;
공개 GPUOptions.Experimental.VirtualDevices.Builder addVirtualDevicesBuilder (int 인덱스)
The multi virtual device settings. If empty (not set), it will create single virtual device on each visible GPU, according to the settings in "visible_device_list" above. Otherwise, the number of elements in the list must be the same as the number of visible GPUs (after "visible_device_list" filtering if it is set), and the string represented device names (e.g. /device:GPU:<id>) will refer to the virtual devices and have the <id> field assigned sequentially starting from 0, according to the order they appear in this list and the "memory_limit" list inside each element. For example, visible_device_list = "1,0" virtual_devices { memory_limit: 1GB memory_limit: 2GB } virtual_devices {} will create three virtual devices as: /device:GPU:0 -> visible GPU 1 with 1GB memory /device:GPU:1 -> visible GPU 1 with 2GB memory /device:GPU:2 -> visible GPU 0 with all available memory NOTE: 1. It's invalid to set both this and "per_process_gpu_memory_fraction" at the same time. 2. Currently this setting is per-process, not per-session. Using different settings in different sessions within same process will result in undefined behavior.
repeated .tensorflow.GPUOptions.Experimental.VirtualDevices virtual_devices = 1;
공개 GPUOptions.Experimental.Builder ClearCollectiveRingOrder ()
If non-empty, defines a good GPU ring order on a single worker based on device interconnect. This assumes that all workers have the same GPU topology. Specify as a comma-separated string, e.g. "3,2,1,0,7,6,5,4". This ring order is used by the RingReducer implementation of CollectiveReduce, and serves as an override to automatic ring order generation in OrderTaskDeviceMap() during CollectiveParam resolution.
string collective_ring_order = 4;
공개 GPUOptions.Experimental.Builder ClearKernelTrackerMaxBytes ()
If kernel_tracker_max_bytes = n > 0, then a tracking event is inserted after every series of kernels allocating a sum of memory >= n. If one kernel allocates b * n bytes, then one event will be inserted after it, but it will count as b against the pending limit.
int32 kernel_tracker_max_bytes = 8;
공개 GPUOptions.Experimental.Builder ClearKernelTrackerMaxInterval ()
Parameters for GPUKernelTracker. By default no kernel tracking is done. Note that timestamped_allocator is only effective if some tracking is specified. If kernel_tracker_max_interval = n > 0, then a tracking event is inserted after every n kernels without an event.
int32 kernel_tracker_max_interval = 7;
공개 GPUOptions.Experimental.Builder ClearKernelTrackerMaxPending ()
If kernel_tracker_max_pending > 0 then no more than this many tracking events can be outstanding at a time. An attempt to launch an additional kernel will stall until an event completes.
int32 kernel_tracker_max_pending = 9;
공개 GPUOptions.Experimental.BuilderclearNumDevToDevCopyStreams ( )
If > 1, the number of device-to-device copy streams to create for each GPUDevice. Default value is 0, which is automatically converted to 1.
int32 num_dev_to_dev_copy_streams = 3;
공개 GPUOptions.Experimental.BuilderclearOneof ( com.google.protobuf.Descriptors.OneofDescriptoroneof)
공개 GPUOptions.Experimental.Builder ClearTimestampedAllocator ()
If true then extra work is done by GPUDevice and GPUBFCAllocator to keep track of when GPU memory is freed and when kernels actually complete so that we can know when a nominally free memory chunk is really not subject to pending use.
bool timestamped_allocator = 5;
공개 GPUOptions.Experimental.Builder ClearUseUnifiedMemory ()
If true, uses CUDA unified memory for memory allocations. If per_process_gpu_memory_fraction option is greater than 1.0, then unified memory is used regardless of the value for this field. See comments for per_process_gpu_memory_fraction field for more details and requirements of the unified memory. This option is useful to oversubscribe memory if multiple processes are sharing a single GPU while individually using less than 1.0 per process memory fraction.
bool use_unified_memory = 2;
공개 GPUOptions.Experimental.Builder ClearVirtualDevices ()
The multi virtual device settings. If empty (not set), it will create single virtual device on each visible GPU, according to the settings in "visible_device_list" above. Otherwise, the number of elements in the list must be the same as the number of visible GPUs (after "visible_device_list" filtering if it is set), and the string represented device names (e.g. /device:GPU:<id>) will refer to the virtual devices and have the <id> field assigned sequentially starting from 0, according to the order they appear in this list and the "memory_limit" list inside each element. For example, visible_device_list = "1,0" virtual_devices { memory_limit: 1GB memory_limit: 2GB } virtual_devices {} will create three virtual devices as: /device:GPU:0 -> visible GPU 1 with 1GB memory /device:GPU:1 -> visible GPU 1 with 2GB memory /device:GPU:2 -> visible GPU 0 with all available memory NOTE: 1. It's invalid to set both this and "per_process_gpu_memory_fraction" at the same time. 2. Currently this setting is per-process, not per-session. Using different settings in different sessions within same process will result in undefined behavior.
repeated .tensorflow.GPUOptions.Experimental.VirtualDevices virtual_devices = 1;
공개 문자열 getCollectiveRingOrder ()
If non-empty, defines a good GPU ring order on a single worker based on device interconnect. This assumes that all workers have the same GPU topology. Specify as a comma-separated string, e.g. "3,2,1,0,7,6,5,4". This ring order is used by the RingReducer implementation of CollectiveReduce, and serves as an override to automatic ring order generation in OrderTaskDeviceMap() during CollectiveParam resolution.
string collective_ring_order = 4;
공개 com.google.protobuf.ByteString getCollectiveRingOrderBytes ()
If non-empty, defines a good GPU ring order on a single worker based on device interconnect. This assumes that all workers have the same GPU topology. Specify as a comma-separated string, e.g. "3,2,1,0,7,6,5,4". This ring order is used by the RingReducer implementation of CollectiveReduce, and serves as an override to automatic ring order generation in OrderTaskDeviceMap() during CollectiveParam resolution.
string collective_ring_order = 4;
공개 정적 최종 com.google.protobuf.Descriptors.Descriptor getDescriptor ()
공개 com.google.protobuf.Descriptors.Descriptor getDescriptorForType ()
공개 int getKernelTrackerMaxBytes ()
If kernel_tracker_max_bytes = n > 0, then a tracking event is inserted after every series of kernels allocating a sum of memory >= n. If one kernel allocates b * n bytes, then one event will be inserted after it, but it will count as b against the pending limit.
int32 kernel_tracker_max_bytes = 8;
공개 int getKernelTrackerMaxInterval ()
Parameters for GPUKernelTracker. By default no kernel tracking is done. Note that timestamped_allocator is only effective if some tracking is specified. If kernel_tracker_max_interval = n > 0, then a tracking event is inserted after every n kernels without an event.
int32 kernel_tracker_max_interval = 7;
공개 int getKernelTrackerMaxPending ()
If kernel_tracker_max_pending > 0 then no more than this many tracking events can be outstanding at a time. An attempt to launch an additional kernel will stall until an event completes.
int32 kernel_tracker_max_pending = 9;
공개 int getNumDevToDevCopyStreams ()
If > 1, the number of device-to-device copy streams to create for each GPUDevice. Default value is 0, which is automatically converted to 1.
int32 num_dev_to_dev_copy_streams = 3;
공개 부울 getTimestampedAllocator ()
If true then extra work is done by GPUDevice and GPUBFCAllocator to keep track of when GPU memory is freed and when kernels actually complete so that we can know when a nominally free memory chunk is really not subject to pending use.
bool timestamped_allocator = 5;
공개 부울 getUseUnifiedMemory ()
If true, uses CUDA unified memory for memory allocations. If per_process_gpu_memory_fraction option is greater than 1.0, then unified memory is used regardless of the value for this field. See comments for per_process_gpu_memory_fraction field for more details and requirements of the unified memory. This option is useful to oversubscribe memory if multiple processes are sharing a single GPU while individually using less than 1.0 per process memory fraction.
bool use_unified_memory = 2;
공개 GPUOptions.Experimental.VirtualDevices getVirtualDevices (int 인덱스)
The multi virtual device settings. If empty (not set), it will create single virtual device on each visible GPU, according to the settings in "visible_device_list" above. Otherwise, the number of elements in the list must be the same as the number of visible GPUs (after "visible_device_list" filtering if it is set), and the string represented device names (e.g. /device:GPU:<id>) will refer to the virtual devices and have the <id> field assigned sequentially starting from 0, according to the order they appear in this list and the "memory_limit" list inside each element. For example, visible_device_list = "1,0" virtual_devices { memory_limit: 1GB memory_limit: 2GB } virtual_devices {} will create three virtual devices as: /device:GPU:0 -> visible GPU 1 with 1GB memory /device:GPU:1 -> visible GPU 1 with 2GB memory /device:GPU:2 -> visible GPU 0 with all available memory NOTE: 1. It's invalid to set both this and "per_process_gpu_memory_fraction" at the same time. 2. Currently this setting is per-process, not per-session. Using different settings in different sessions within same process will result in undefined behavior.
repeated .tensorflow.GPUOptions.Experimental.VirtualDevices virtual_devices = 1;
공개 GPUOptions.Experimental.VirtualDevices.Builder getVirtualDevicesBuilder (int 인덱스)
The multi virtual device settings. If empty (not set), it will create single virtual device on each visible GPU, according to the settings in "visible_device_list" above. Otherwise, the number of elements in the list must be the same as the number of visible GPUs (after "visible_device_list" filtering if it is set), and the string represented device names (e.g. /device:GPU:<id>) will refer to the virtual devices and have the <id> field assigned sequentially starting from 0, according to the order they appear in this list and the "memory_limit" list inside each element. For example, visible_device_list = "1,0" virtual_devices { memory_limit: 1GB memory_limit: 2GB } virtual_devices {} will create three virtual devices as: /device:GPU:0 -> visible GPU 1 with 1GB memory /device:GPU:1 -> visible GPU 1 with 2GB memory /device:GPU:2 -> visible GPU 0 with all available memory NOTE: 1. It's invalid to set both this and "per_process_gpu_memory_fraction" at the same time. 2. Currently this setting is per-process, not per-session. Using different settings in different sessions within same process will result in undefined behavior.
repeated .tensorflow.GPUOptions.Experimental.VirtualDevices virtual_devices = 1;
공개 목록< GPUOptions.Experimental.VirtualDevices.Builder > getVirtualDevicesBuilderList ()
The multi virtual device settings. If empty (not set), it will create single virtual device on each visible GPU, according to the settings in "visible_device_list" above. Otherwise, the number of elements in the list must be the same as the number of visible GPUs (after "visible_device_list" filtering if it is set), and the string represented device names (e.g. /device:GPU:<id>) will refer to the virtual devices and have the <id> field assigned sequentially starting from 0, according to the order they appear in this list and the "memory_limit" list inside each element. For example, visible_device_list = "1,0" virtual_devices { memory_limit: 1GB memory_limit: 2GB } virtual_devices {} will create three virtual devices as: /device:GPU:0 -> visible GPU 1 with 1GB memory /device:GPU:1 -> visible GPU 1 with 2GB memory /device:GPU:2 -> visible GPU 0 with all available memory NOTE: 1. It's invalid to set both this and "per_process_gpu_memory_fraction" at the same time. 2. Currently this setting is per-process, not per-session. Using different settings in different sessions within same process will result in undefined behavior.
repeated .tensorflow.GPUOptions.Experimental.VirtualDevices virtual_devices = 1;
공개 int getVirtualDevicesCount ()
The multi virtual device settings. If empty (not set), it will create single virtual device on each visible GPU, according to the settings in "visible_device_list" above. Otherwise, the number of elements in the list must be the same as the number of visible GPUs (after "visible_device_list" filtering if it is set), and the string represented device names (e.g. /device:GPU:<id>) will refer to the virtual devices and have the <id> field assigned sequentially starting from 0, according to the order they appear in this list and the "memory_limit" list inside each element. For example, visible_device_list = "1,0" virtual_devices { memory_limit: 1GB memory_limit: 2GB } virtual_devices {} will create three virtual devices as: /device:GPU:0 -> visible GPU 1 with 1GB memory /device:GPU:1 -> visible GPU 1 with 2GB memory /device:GPU:2 -> visible GPU 0 with all available memory NOTE: 1. It's invalid to set both this and "per_process_gpu_memory_fraction" at the same time. 2. Currently this setting is per-process, not per-session. Using different settings in different sessions within same process will result in undefined behavior.
repeated .tensorflow.GPUOptions.Experimental.VirtualDevices virtual_devices = 1;
공개 목록< GPUOptions.Experimental.VirtualDevices > getVirtualDevicesList ()
The multi virtual device settings. If empty (not set), it will create single virtual device on each visible GPU, according to the settings in "visible_device_list" above. Otherwise, the number of elements in the list must be the same as the number of visible GPUs (after "visible_device_list" filtering if it is set), and the string represented device names (e.g. /device:GPU:<id>) will refer to the virtual devices and have the <id> field assigned sequentially starting from 0, according to the order they appear in this list and the "memory_limit" list inside each element. For example, visible_device_list = "1,0" virtual_devices { memory_limit: 1GB memory_limit: 2GB } virtual_devices {} will create three virtual devices as: /device:GPU:0 -> visible GPU 1 with 1GB memory /device:GPU:1 -> visible GPU 1 with 2GB memory /device:GPU:2 -> visible GPU 0 with all available memory NOTE: 1. It's invalid to set both this and "per_process_gpu_memory_fraction" at the same time. 2. Currently this setting is per-process, not per-session. Using different settings in different sessions within same process will result in undefined behavior.
repeated .tensorflow.GPUOptions.Experimental.VirtualDevices virtual_devices = 1;
공개 GPUOptions.Experimental.VirtualDevicesOrBuilder getVirtualDevicesOrBuilder (int 인덱스)
The multi virtual device settings. If empty (not set), it will create single virtual device on each visible GPU, according to the settings in "visible_device_list" above. Otherwise, the number of elements in the list must be the same as the number of visible GPUs (after "visible_device_list" filtering if it is set), and the string represented device names (e.g. /device:GPU:<id>) will refer to the virtual devices and have the <id> field assigned sequentially starting from 0, according to the order they appear in this list and the "memory_limit" list inside each element. For example, visible_device_list = "1,0" virtual_devices { memory_limit: 1GB memory_limit: 2GB } virtual_devices {} will create three virtual devices as: /device:GPU:0 -> visible GPU 1 with 1GB memory /device:GPU:1 -> visible GPU 1 with 2GB memory /device:GPU:2 -> visible GPU 0 with all available memory NOTE: 1. It's invalid to set both this and "per_process_gpu_memory_fraction" at the same time. 2. Currently this setting is per-process, not per-session. Using different settings in different sessions within same process will result in undefined behavior.
repeated .tensorflow.GPUOptions.Experimental.VirtualDevices virtual_devices = 1;
공개 목록<? GPUOptions.Experimental.VirtualDevicesOrBuilder > getVirtualDevicesOrBuilderList ()를 확장합니다.
The multi virtual device settings. If empty (not set), it will create single virtual device on each visible GPU, according to the settings in "visible_device_list" above. Otherwise, the number of elements in the list must be the same as the number of visible GPUs (after "visible_device_list" filtering if it is set), and the string represented device names (e.g. /device:GPU:<id>) will refer to the virtual devices and have the <id> field assigned sequentially starting from 0, according to the order they appear in this list and the "memory_limit" list inside each element. For example, visible_device_list = "1,0" virtual_devices { memory_limit: 1GB memory_limit: 2GB } virtual_devices {} will create three virtual devices as: /device:GPU:0 -> visible GPU 1 with 1GB memory /device:GPU:1 -> visible GPU 1 with 2GB memory /device:GPU:2 -> visible GPU 0 with all available memory NOTE: 1. It's invalid to set both this and "per_process_gpu_memory_fraction" at the same time. 2. Currently this setting is per-process, not per-session. Using different settings in different sessions within same process will result in undefined behavior.
repeated .tensorflow.GPUOptions.Experimental.VirtualDevices virtual_devices = 1;
공개 최종 부울 isInitialized ()
공개 GPUOptions.Experimental.Builder mergeFrom (com.google.protobuf.CodedInputStream 입력, com.google.protobuf.ExtensionRegistryLite ExtensionRegistry)
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공개 최종 GPUOptions.Experimental.Builder mergeUnknownFields (com.google.protobuf.UnknownFieldSetknownFields)
공개 GPUOptions.Experimental.Builder RemoveVirtualDevices (int 인덱스)
The multi virtual device settings. If empty (not set), it will create single virtual device on each visible GPU, according to the settings in "visible_device_list" above. Otherwise, the number of elements in the list must be the same as the number of visible GPUs (after "visible_device_list" filtering if it is set), and the string represented device names (e.g. /device:GPU:<id>) will refer to the virtual devices and have the <id> field assigned sequentially starting from 0, according to the order they appear in this list and the "memory_limit" list inside each element. For example, visible_device_list = "1,0" virtual_devices { memory_limit: 1GB memory_limit: 2GB } virtual_devices {} will create three virtual devices as: /device:GPU:0 -> visible GPU 1 with 1GB memory /device:GPU:1 -> visible GPU 1 with 2GB memory /device:GPU:2 -> visible GPU 0 with all available memory NOTE: 1. It's invalid to set both this and "per_process_gpu_memory_fraction" at the same time. 2. Currently this setting is per-process, not per-session. Using different settings in different sessions within same process will result in undefined behavior.
repeated .tensorflow.GPUOptions.Experimental.VirtualDevices virtual_devices = 1;
공개 GPUOptions.Experimental.Builder setCollectiveRingOrder (문자열 값)
If non-empty, defines a good GPU ring order on a single worker based on device interconnect. This assumes that all workers have the same GPU topology. Specify as a comma-separated string, e.g. "3,2,1,0,7,6,5,4". This ring order is used by the RingReducer implementation of CollectiveReduce, and serves as an override to automatic ring order generation in OrderTaskDeviceMap() during CollectiveParam resolution.
string collective_ring_order = 4;
공개 GPUOptions.Experimental.Builder setCollectiveRingOrderBytes (com.google.protobuf.ByteString 값)
If non-empty, defines a good GPU ring order on a single worker based on device interconnect. This assumes that all workers have the same GPU topology. Specify as a comma-separated string, e.g. "3,2,1,0,7,6,5,4". This ring order is used by the RingReducer implementation of CollectiveReduce, and serves as an override to automatic ring order generation in OrderTaskDeviceMap() during CollectiveParam resolution.
string collective_ring_order = 4;
공개 GPUOptions.Experimental.Builder setField (com.google.protobuf.Descriptors.FieldDescriptor 필드, 객체 값)
공개 GPUOptions.Experimental.Builder setKernelTrackerMaxBytes (int 값)
If kernel_tracker_max_bytes = n > 0, then a tracking event is inserted after every series of kernels allocating a sum of memory >= n. If one kernel allocates b * n bytes, then one event will be inserted after it, but it will count as b against the pending limit.
int32 kernel_tracker_max_bytes = 8;
공개 GPUOptions.Experimental.Builder setKernelTrackerMaxInterval (int 값)
Parameters for GPUKernelTracker. By default no kernel tracking is done. Note that timestamped_allocator is only effective if some tracking is specified. If kernel_tracker_max_interval = n > 0, then a tracking event is inserted after every n kernels without an event.
int32 kernel_tracker_max_interval = 7;
공개 GPUOptions.Experimental.Builder setKernelTrackerMaxPending (int 값)
If kernel_tracker_max_pending > 0 then no more than this many tracking events can be outstanding at a time. An attempt to launch an additional kernel will stall until an event completes.
int32 kernel_tracker_max_pending = 9;
공개 GPUOptions.Experimental.Builder setNumDevToDevCopyStreams (int 값)
If > 1, the number of device-to-device copy streams to create for each GPUDevice. Default value is 0, which is automatically converted to 1.
int32 num_dev_to_dev_copy_streams = 3;
공개 GPUOptions.Experimental.Builder setRepeatedField (com.google.protobuf.Descriptors.FieldDescriptor 필드, int 인덱스, 개체 값)
공개 GPUOptions.Experimental.Builder setTimestampedAllocator (부울 값)
If true then extra work is done by GPUDevice and GPUBFCAllocator to keep track of when GPU memory is freed and when kernels actually complete so that we can know when a nominally free memory chunk is really not subject to pending use.
bool timestamped_allocator = 5;
공개 최종 GPUOptions.Experimental.Builder setUnknownFields (com.google.protobuf.UnknownFieldSetknownFields)
공개 GPUOptions.Experimental.Builder setUseUnifiedMemory (부울 값)
If true, uses CUDA unified memory for memory allocations. If per_process_gpu_memory_fraction option is greater than 1.0, then unified memory is used regardless of the value for this field. See comments for per_process_gpu_memory_fraction field for more details and requirements of the unified memory. This option is useful to oversubscribe memory if multiple processes are sharing a single GPU while individually using less than 1.0 per process memory fraction.
bool use_unified_memory = 2;
공개 GPUOptions.Experimental.Builder setVirtualDevices (int 인덱스, GPUOptions.Experimental.VirtualDevices.Builder builderForValue)
The multi virtual device settings. If empty (not set), it will create single virtual device on each visible GPU, according to the settings in "visible_device_list" above. Otherwise, the number of elements in the list must be the same as the number of visible GPUs (after "visible_device_list" filtering if it is set), and the string represented device names (e.g. /device:GPU:<id>) will refer to the virtual devices and have the <id> field assigned sequentially starting from 0, according to the order they appear in this list and the "memory_limit" list inside each element. For example, visible_device_list = "1,0" virtual_devices { memory_limit: 1GB memory_limit: 2GB } virtual_devices {} will create three virtual devices as: /device:GPU:0 -> visible GPU 1 with 1GB memory /device:GPU:1 -> visible GPU 1 with 2GB memory /device:GPU:2 -> visible GPU 0 with all available memory NOTE: 1. It's invalid to set both this and "per_process_gpu_memory_fraction" at the same time. 2. Currently this setting is per-process, not per-session. Using different settings in different sessions within same process will result in undefined behavior.
repeated .tensorflow.GPUOptions.Experimental.VirtualDevices virtual_devices = 1;
공개 GPUOptions.Experimental.Builder setVirtualDevices (int 인덱스, GPUOptions.Experimental.VirtualDevices 값)
The multi virtual device settings. If empty (not set), it will create single virtual device on each visible GPU, according to the settings in "visible_device_list" above. Otherwise, the number of elements in the list must be the same as the number of visible GPUs (after "visible_device_list" filtering if it is set), and the string represented device names (e.g. /device:GPU:<id>) will refer to the virtual devices and have the <id> field assigned sequentially starting from 0, according to the order they appear in this list and the "memory_limit" list inside each element. For example, visible_device_list = "1,0" virtual_devices { memory_limit: 1GB memory_limit: 2GB } virtual_devices {} will create three virtual devices as: /device:GPU:0 -> visible GPU 1 with 1GB memory /device:GPU:1 -> visible GPU 1 with 2GB memory /device:GPU:2 -> visible GPU 0 with all available memory NOTE: 1. It's invalid to set both this and "per_process_gpu_memory_fraction" at the same time. 2. Currently this setting is per-process, not per-session. Using different settings in different sessions within same process will result in undefined behavior.
repeated .tensorflow.GPUOptions.Experimental.VirtualDevices virtual_devices = 1;